This jives with what I’ve read and heard, that W10 on RP2 will be ‘headless’. Still, I’m planning to put W10 on RP2 to see what’s what. I know (for example)
the Arduino is headless too, yet there are many displays and controllers available now - for 3D printing or whatnot. Time to keep an eye on the boards to see who comes up with what.
Jeremy
Group: DynoMotion |
Message: 11952 |
From: Hardy Family |
Date: 7/23/2015 |
Subject: Re: Raspberry Pi 2 & Windows 10 |
Ah, bit of a bummer that...
If Win10 had a decent GUI programming interface for the Pi, I would consider using it. As a general machine and widget control interface, the Pi has huge potential. The only down-side at present is the lack of a reasonably efficient and well-documented graphical library. Sure, there's X11, but that has a lot of overhead for a small processor, and is oriented to frame buffers, not the OpenGL/ES hardware acceleration which would make the Pi really fly. There's also Android (I think) but then you have to go all Java. But I'm planning on getting back to active Kflop development on the Pi, so if you come across some useful graphics software technology then post here and I'll take a look at it. Regards, SJH
|
|
Group: DynoMotion |
Message: 11953 |
From: Sam Marrocco |
Date: 7/23/2015 |
Subject: Re: Raspberry Pi 2 & Windows 10 |
Ah, bit of a bummer that...
If Win10 had a decent GUI programming interface for the Pi, I would consider using it. As a general machine and widget control interface, the Pi has huge potential. The only down-side at present is the lack of a reasonably efficient and well-documented graphical
library.
Sure, there's X11, but that has a lot of overhead for a small processor, and is oriented to frame buffers, not the OpenGL/ES hardware acceleration which would make the Pi really fly.
There's also Android (I think) but then you have to go all Java.
But I'm planning on getting back to active Kflop development on the Pi, so if you come across some useful graphics software technology then post here and I'll take a look at it.
Perhaps you could look into one of the smaller Windows-capable embedded systems that are supported by Visual Studio. Then you could use VS, stay compatible with the KFlop development and have a full featured UI system to develop upon?
sam marrocco | chief technical officer
ringside.cutters.flavor.picnic.moonlink
248 548 2500 w
248 910 3344 c
ringsidecreative.com
|
|
| |