Dynomotion

Group: DynoMotion Message: 11949 From: andysontag Date: 7/22/2015
Subject: Raspberry Pi 2 & Windows 10

Hi Tom,


I haven't seen anyone mention the possibility of running Kmotion on a Raspberry Pi 2 with Windows 10. Do you think there is any chance you'll be able to compile Kmotion to work "natively" with Windows 10 and thus a Raspberry Pi 2?


I know some people have had varying degrees of success running Kmotion on a Raspberry Pi 2 via a Linux build and Par's port, although it sounds like the process is a bit difficult to get working.


Andy

Group: DynoMotion Message: 11950 From: Andy Sontag Date: 7/23/2015
Subject: Re: Raspberry Pi 2 & Windows 10
On closer review, it appears Windows 10 on a Raspberry Pi 2 wouldn't really be a very good fit for Kmotion. It doesn't seem to be able to display a user interface and can only be accessed via another Windows 10 computer. Not very exciting...

Andy

On Wed, Jul 22, 2015 at 9:29 PM, andysontag@... [DynoMotion] <DynoMotion@yahoogroups.com> wrote:
 

Hi Tom,


I haven't seen anyone mention the possibility of running Kmotion on a Raspberry Pi 2 with Windows 10. Do you think there is any chance you'll be able to compile Kmotion to work "natively" with Windows 10 and thus a Raspberry Pi 2?


I know some people have had varying degrees of success running Kmotion on a Raspberry Pi 2 via a Linux build and Par's port, although it sounds like the process is a bit difficult to get working.


Andy


Group: DynoMotion Message: 11951 From: Jeremy Brown Date: 7/23/2015
Subject: Re: Raspberry Pi 2 & Windows 10

This jives with what I’ve read and heard, that W10 on RP2 will be ‘headless’.  Still, I’m planning to put W10 on RP2 to see what’s what.  I know (for example) the Arduino is headless too, yet there are many displays and controllers available now - for 3D printing or whatnot.  Time to keep an eye on the boards to see who comes up with what.

 

Jeremy

 

Group: DynoMotion Message: 11952 From: Hardy Family Date: 7/23/2015
Subject: Re: Raspberry Pi 2 & Windows 10
Ah, bit of a bummer that...

If Win10 had a decent GUI programming interface for the Pi, I would consider using it.  As a general machine and widget control interface, the Pi has huge potential.  The only down-side at present is the lack of a reasonably efficient and well-documented graphical library.

Sure, there's X11, but that has a lot of overhead for a small processor, and is oriented to frame buffers, not the OpenGL/ES hardware acceleration which would make the Pi really fly.

There's also Android (I think) but then you have to go all Java.

But I'm planning on getting back to active Kflop development on the Pi, so if you come across some useful graphics software technology then post here and I'll take a look at it.

Regards,
SJH


On Thu, Jul 23, 2015 at 9:51 AM, Andy Sontag andysontag@... [DynoMotion] <DynoMotion@yahoogroups.com> wrote:
 

On closer review, it appears Windows 10 on a Raspberry Pi 2 wouldn't really be a very good fit for Kmotion. It doesn't seem to be able to display a user interface and can only be accessed via another Windows 10 computer. Not very exciting...

Andy

On Wed, Jul 22, 2015 at 9:29 PM, andysontag@... [DynoMotion] <DynoMotion@yahoogroups.com> wrote:
 

Hi Tom,


I haven't seen anyone mention the possibility of running Kmotion on a Raspberry Pi 2 with Windows 10. Do you think there is any chance you'll be able to compile Kmotion to work "natively" with Windows 10 and thus a Raspberry Pi 2?


I know some people have had varying degrees of success running Kmotion on a Raspberry Pi 2 via a Linux build and Par's port, although it sounds like the process is a bit difficult to get working.


Andy



Group: DynoMotion Message: 11953 From: Sam Marrocco Date: 7/23/2015
Subject: Re: Raspberry Pi 2 & Windows 10

On 7/23/2015 2:25 PM, Hardy Family hardy.woodland.cypress@... [DynoMotion] wrote:
 
Ah, bit of a bummer that...

If Win10 had a decent GUI programming interface for the Pi, I would consider using it.  As a general machine and widget control interface, the Pi has huge potential.  The only down-side at present is the lack of a reasonably efficient and well-documented graphical library.

Sure, there's X11, but that has a lot of overhead for a small processor, and is oriented to frame buffers, not the OpenGL/ES hardware acceleration which would make the Pi really fly.

There's also Android (I think) but then you have to go all Java.

But I'm planning on getting back to active Kflop development on the Pi, so if you come across some useful graphics software technology then post here and I'll take a look at it.




Perhaps you could look into one of the smaller Windows-capable embedded systems that are supported by Visual Studio. Then you could use VS, stay compatible with the KFlop development and have a full featured UI system to develop upon?

sam marrocco | chief technical officer
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